AI Insights · Timothy · January 2022
Top 5 PVP Games on iOS in Saudi Arabia Q4 2021
Discover the performance of the top 5 PVP games on iOS in Saudi Arabia during Q4 2021, including trends in weekly downloads, revenue, and active users.
In Q4 2021, the top 5 PVP games on iOS in Saudi Arabia showcased interesting trends in downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Yalla Ludo - Ludo&Domino experienced fluctuations in weekly revenue, peaking at around $757K in late November and ending the quarter with approximately $669K. Weekly downloads saw a steady trend, with a slight increase towards the end of December, reaching around 17K. Active users showed a declining trend, starting from 373K at the beginning of the quarter and dropping to 245K by the end of December.
PUBG MOBILE maintained robust weekly revenue throughout the quarter, with peaks at approximately $560K in late September and late December. Weekly downloads remained relatively stable, ranging between 24K and 31K. The game had strong engagement, with active users hovering around the 1M mark, peaking at 1.09M in mid-November.
Roblox saw a consistent weekly revenue, peaking at around $343K in late November and ending the year with approximately $331K. Weekly downloads were highest at the beginning of the quarter with 46K and then stabilized around 26K towards the end of December. Active users remained steady, averaging around 500K throughout the quarter.
انتقام السلاطين showed variable weekly revenue, peaking at approximately $215K at the beginning of the quarter and ending with around $177K. Downloads started at about 6.2K and saw a sharp decline, stabilizing at around 2K by the end of December. Active users followed a similar trend, starting at 25.7K and declining to approximately 21.6K by the end of the quarter.
تربيعة بلوت had a strong performance in weekly revenue, peaking at approximately $176K in late December. Weekly downloads varied, peaking at around 14K in early November and stabilizing at around 12K towards the end of the quarter. Active users remained relatively stable, averaging around 160K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.